Various references I discuss on the blog can be found here. Frankly, full citations don’t flow that well within blog posts. Forgive any departure from strict APA style, but I’m not hung up on form for the purposes of this blog.
Cheal, C. (2007). Second Life: Hype or hyperlearning. On the Horizon. 15(4). 204-210.
Creswell, J.W. (2007). Qualitative Inquiry & Research Design: Choosing Among Five Approaches. Thousand Oaks, CA: Sage Publications.
Ducheneaut, N., Moore, R.J. & Nickell, E. (2007). Virtual “third places”: a case study of sociability in massively multiplayer games. Computer Supported Cooperative Work. 16. 129-166.
Guimaraes, M. J.L. Jr (2005). Doing Anthropology in Cyberspace: Fieldwork Boundaries and Social Environments. Virtual Methods: Issues in Social Research on the Internet. C. Hine, ed. Oxford: Berg. 141-156.
Levine, J. (2007 January). Getting your game on. American Libraries. p. 36.
Marcus, G.E. (1995). Ethnography in/of the world system: the emergence of multi-sited ethnography. Annual Review of Anthropology. 24. 95-117.
Mason, P. (5 January 2006). Do avatars dream of electric racoons? Newsnight. Retrieved 6 January 2008, from BBC News web site: http://news.bbc.co.uk/2/hi/programmes/newsnight/4583924.stm
Mortensen, T. (2002 July). Playing with players: potential methodologies for MUDs. Game Studies. 2(1). Retrieved 6 January 2008, from Game Studies web site: http://www.gamestudies.org/0102/mortensen/
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