So, my relationship with my avatar, Testy Outlander, has reached a whole new level. I realized this last week when I was in-world last week and my cell rang. It was an old friend, but before I picked up the call……I made sure that I/Testy was seated in a relaxed, comfortable, out-of-the-way place.
Pause.
What? I have [...]
Archive for the ‘Breakthrough moments’ Category
Me and Testy, Testy and me
Posted in Breakthrough moments on March 7, 2008 | 2 Comments »
Flow
Posted in Breakthrough moments, Virtual ethnography on February 22, 2008 | Leave a Comment »
My blog posts have been all-Hine-all-the-time this week, but I can’t help it. She inspires me!
Back to the spaces and places debate. Hine points out, rightly by how I see things, that ”We can usefully think of the ethnography of mediated interaction as mobile rather than multi-sited” (p 64) and:
By focusing on sites, locales and places, we may [...]
Literature review
Posted in Breakthrough moments, Gaming theory, Information seeking behavior, Libraries & SL, Virtual ethnography on February 11, 2008 | 1 Comment »
My Literature review is now complete, including an overview of four major factors I believe will heavily influence information seeking behaviors within Second Life:
Sociability: SL is social, it’s a virtual world where people love to connect
Active learning: experience is how people figure out new things in SL
User contributed content: SL residents are the architects of [...]
Theoretical framework for my project
Posted in Breakthrough moments on January 6, 2008 | Leave a Comment »
Information seeking behavior theories + Online gaming theories + Library 2.0 = grounding framework for my research
I know this will evolve, but I just had to record this thought that came after many hours digging up sources for my literature review.